Work Experience
My professional journey and achievements
Summer Intern
2025Worked on video editing projects using DaVinci Resolve, contributed to content creation, and explored web development. Actively learning new technology stacks and expanding skills in both video editing and web development.
Placement Committee Member
2025Led student placement initiatives and coordinated with recruiters. Volunteered in placement drives and helped students prepare for interviews.
General Secretary
2024-2025Spearheaded flagship events like Parallax (3D movie experience with 1200+ registrations) and ARcade (campus-wide AR scavenger hunt with custom-built AR app). Managed end-to-end event planning, team coordination, marketing, sponsorships, and technical execution. Played a pivotal role in promoting AR/VR awareness, creating interactive virtual experiences, and fostering a growing tech community on campus.
Sergeant At Arms
2020-2022Actively participated in community service initiatives, leadership activities, and social impact projects as a Rotary Interact member. Contributed to organizing events, volunteering, and fostering teamwork and social responsibility among peers.
Skills & Expertise
My technical arsenal and professional competencies
Technical Skills
Programming Languages
Tools & Frameworks
Domains
Web Development
Manual Testing
Game Development
Video Editing
Soft Skills
- Teamwork
- Problem Solving
- Public Speaking
- Versatility
- Leadership
Projects
Here are some of the projects I've worked on:
FIYA - Find Your Ally
FIYA (Find Your Ally) is a web-based platform that allows users to showcase projects, track personal progress, and receive a dynamic FIYA score based on their skillset, contributions, and consistency. Features include user dashboards, project uploads, activity tracking, and a recommendation algorithm to match users with relevant opportunities.
Castle Of Carnages
Castle of Carnage is a fast-paced First-Person Shooter (FPS) game set in a desert castle environment. The primary objective of the game in Phase 1 is for players to shoot all targets within a limited time frame, leveraging precision and quick reflexes. This phase focuses on laying the foundation for advanced gameplay features planned for future iterations, such as enemy AI, troop battles, and magical combat.
Connect With Me
Let's connect and collaborate on amazing projects
LinkedIn
Connect with me professionally
Visit ProfileGitHub
Check out my code and projects
View RepositoriesLeetCode
See my problem-solving skills
View ProfileEmail
anmolphotosarea@gmail.com
Phone
+91 7834867234